Abstract:Visual Autoregressive (VAR) models have emerged as a powerful paradigm for image synthesis by performing hierarchical next-scale prediction. However, VAR models are inherently prone to cascading error propagation, where subtle coarse-scale mispredictions are amplified across the hierarchy, ultimately distorting the final synthesis. To mitigate this, we propose AID-VAR, a plug-and-play framework that enhances pre-trained VARs through Adversarially Injected Diagnosis. Instead of a standard passive generation, AID-VAR introduces a proactive error-correction mechanism inspired by the adversarial feedback in GANs. We deploy a discriminator to diagnose fidelity gaps at each scale transition, coupled with a lightweight guidance injector. This module operates as a non-invasive adapter that refines the feature manifold of a frozen VAR backbone, effectively steering the generation toward the distribution of real images without destabilizing the pre-trained latent space. Furthermore, to rigorously evaluate this cross-scale progression, we introduce the Inter-Scale Consistency Score (ISCS), a novel metric that quantifies the fidelity and structural alignment between consecutive resolution scales. Experimental results across various backbones demonstrate that AID-VAR delivers sharper textural details and fewer structural distortions with negligible overhead. For instance, AID-VAR-d20 achieves a 16% improvement in FID with only a 3% increase in parameters. These results establish AID-VAR as a highly efficient and scalable pathway for upgrading large-scale VAR generators, enhancing global coherence and local detail without altering training data, base architectures, or sampling schedules. Code is available at https://github.com/bijiw515/AID-VAR.
Abstract:Reinforcement learning (RL) has become an effective way to improve prompt alignment and perceptual quality in diffusion and flow-matching generators. A critical step for applying online RL to flow matching is turning the deterministic sampling trajectory into a stochastic policy, typically by replacing the reverse-time Ordinary Differential Equation (ODE) with a Stochastic Differential Equation (SDE). The stochastic sampler, controlling the exploration behavior and denoising dynamics, is thus part of the policy, and its design can significantly affect the reward optimization performance. We break down the sampler design into two interdependent components: choosing the right amount of stochastic exploration, and discretizing the resulting SDE faithfully at the small step counts used in RL. To address the first component, we analyze the inherent tension between exploration and stability in denoising and derive an SDE schedule that balances the two. Turning to the discretization challenge, we use a toy example to show that existing samplers can deviate from the flow-matching process, either by introducing excessive discretization noise or by relying on heuristic rules that do not guarantee convergence to the data distribution. To address these issues, we propose Precise, a new stochastic sampler that balances effective exploration with stability. Crucially, Precise keeps the denoising trajectory SDE-consistent through a novel approximation that freezes the clean-latent posterior mean, resolving the excess noise issue in standard samplers. Extensive experiments demonstrate that this formulation leads to significantly faster and more stable reward optimization via reinforcement learning, achieving state-of-the-art alignment scores (e.g., PickScore, HPSv2.1) while requiring 13.1-53.2% less wall-clock training time to match the best in-domain performance of prior samplers.
Abstract:Linguistic cues such as "I believe" and "probably" offer an intuitive interface for communicating confidence, yet a generalisable, principled calibration framework for linguistic confidence expressions remains underexplored. In particular, co-occurring linguistic cues, contextual variation, and subjective audience interpretation pose unique challenges. We therefore model linguistic confidence as a distribution over plausible perceived probability values that a statement is correct, capturing interpretation variability that scalar representations discard. Within this distributional framework, we introduce faithfulness as a complementary evaluation dimension and present Faithfulness Divergence (FD), an information-theoretic metric quantifying the surprise induced in audience beliefs upon truth revelation. Building on these foundations, we present Retrieval-Augmented Linguistic Calibration (RALC), a lightweight post-hoc pipeline that propagates calibrated confidence signals back into natural language via retrieval-augmented rewriting. Across three QA benchmarks and five LLM families, RALC improves in-domain faithfulness and calibration up to 66% and 58%, respectively, outperforming black-box and grey-box calibration baselines.
Abstract:Image Difference Captioning (IDC) generates natural language descriptions that precisely identify differences between two images, serving as a key benchmark for fine-grained change perception, cross-modal reasoning, and image editing data construction. However, existing benchmarks lack diversity and compositional complexity, and standard lexical-overlap metrics (e.g., BLEU, METEOR) fail to capture semantic consistency or penalize hallucinations, which together prevent a comprehensive and robust evaluation of multimodal large language models (MLLMs) on IDC. To address these gaps, we introduce DiffCap-Bench, a comprehensive IDC benchmark covering ten distinct difference categories to ensure diversity and compositional complexity. Furthermore, we propose an LLM-as-a-Judge evaluation protocol grounded in human-validated Difference Lists, enabling a robust assessment of models' ability to both capture and describe visual changes. Through extensive evaluation of state-of-the-art MLLMs, we reveal significant performance gaps between proprietary and open-source models, highlight the critical importance of reasoning capability, and identify clear limitations in model scaling. Our framework also demonstrates strong alignment with human expert judgments and strong correlation with downstream image editing data construction quality. These findings establish DiffCap-Bench as both a reliable IDC evaluation framework and a practical predictor of downstream utility. The benchmark and code will be made publicly available to support further research.
Abstract:Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts $π_0$ by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Abstract:Accurate 3D object detection is essential for ensuring the safety of autonomous vehicles. Cooperative perception, which leverages vehicle-to-everything (V2X) communication to share perceptual data, enhances detection but is vulnerable to channel impairments, such as noise, fading, and interference. To strengthen the reliability of intelligent transportation systems, this work improves the robustness of V2X cooperative perception under communication conditions that reflect common channel impairments. This paper proposes an Adaptive Feature Fusion Transformer (AFFormer), a Transformer-based framework that mitigates the adverse effects of corrupted features by modeling temporal, inter-agent, and spatial correlations. AFFormer introduces three key modules: Multi-Agent and Temporal Aggregation for context-aware fusion across agents and over time, Dual Spatial Attention for efficient modeling of spatial dependencies, and Uncertainty-Guided Fusion for entropy-driven refinement of fused features. A teacher-student knowledge distillation strategy further enhances robustness by aligning fused features with reliable early-collaboration supervision. AFFormer is validated on the V2XSet and DAIR-V2X datasets, where it consistently outperforms existing methods under both ideal and impaired communication conditions, demonstrating improved robustness to communication-induced feature degradation while maintaining a competitive efficiency-accuracy trade-off.
Abstract:Training large neural networks with data-parallel stochastic gradient descent allocates N GPU replicas to compute effectively identical updates -- a practice that leaves the rich space of learning rate configurations entirely unexplored during training. We propose Hyperparameter-Divergent Ensemble Training (HDET), a method that repurposes these replicas for simultaneous learning rate exploration at negligible communication overhead. HDET operates in alternating phases: a fan-out stage in which replicas train independently under a structured, symmetric spread of learning rates, and a converge stage in which parameters are averaged across all replicas via AllReduce every T steps. Building on this ensemble substrate, we further propose an automatic learning rate (auto-LR) controller that treats the relative training loss across replicas as a performance signal, updating the shared base schedule toward higher-performing configurations via a momentum-based gradient-free meta-update. The combined method produces a self-adapting learning rate schedule that improves both optimization quality and generalization without additional hyperparameter sweeps or training budget. Crucially, the framework generalizes beyond learning rate: any scalar hyperparameter that does not alter model architecture -- such as dropout rate, attention scale temperature, or weight-decay coefficient -- can be explored across replicas using the same fan-out/converge protocol, with inter-replica loss differences serving as zero-order hypergradients that guide the search direction. HDET is implemented as a drop-in replacement for PyTorch's OneCycleLR scheduler, requiring no changes to model architecture, optimizer, or data pipeline.
Abstract:Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train a neural network to predict the corresponding six-way lightmaps. The resulting lightmaps can be seamlessly used in existing game engine pipelines. This approach supports visually appealing rendering effects while enabling real-time user interactivity, including smoke-obstacle interaction, camera movement, and light change. By conducting a series of comprehensive benchmarks, we demonstrate that our method is well-suited for real-time applications, such as games and VR/AR.
Abstract:Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
Abstract:Teleoperation is a key approach for collecting high-quality, physically consistent demonstrations for robotic manipulation. However, teleoperation for dexterous manipulation remains constrained by: (i) inaccurate hand-robot motion mapping, which limits teleoperated dexterity, and (ii) limited tactile feedback that forces vision-dominated interaction and hinders perception of contact geometry and force variation. To address these challenges, we present TAG, a low-cost glove system that integrates precise hand motion capture with high-resolution tactile feedback, enabling effective tactile-in-the-loop dexterous teleoperation. For motion capture, TAG employs a non-contact magnetic sensing design that provides drift-free, electromagnetically robust 21-DoF joint tracking with joint angle estimation errors below 1 degree. Meanwhile, to restore tactile sensation, TAG equips each finger with a 32-actuator tactile array within a compact 2 cm^2 module, allowing operators to directly feel physical interactions at the robot end-effector through spatial activation patterns. Through real-world teleoperation experiments and user studies, we show that TAG enables reliable real-time perception of contact geometry and dynamic force, improves success rates in contact-rich teleoperation tasks, and increases the reliability of demonstration data collection for learning-based manipulation.